第1章 Maya基础知识
1.1 Maya知识概述 .......................................................................2
1.1.1 Maya的主要功能 .............................................................2
1.1.2 Maya的应用领域 .............................................................2
1.2 Maya操作界面的构成 ...........................................................5
1.2.1 认识操作界面 ..................................................................5
1.2.2 隐藏界面UI元素 .............................................................13
1.3 视图区的操作 ........................................................................15
1.3.1 多视图的切换 ................................................................15
1.3.2 多模型的显示模式 .........................................................16
1.3.3 视图区的基本设置 .........................................................17
1.3.4 热盒设置 .......................................................................20
1.4 课堂演练:自定义快捷键的设置 .......................................22
课后作业 24
第2章 Maya入门操作
2.1 文件的创建和管理 ................................................................26
2.1.1 创建场景 .......................................................................26
2.1.2 打开场景 .......................................................................26
2.1.3 保存场景 .......................................................................27
2.1.4 场景归档 .......................................................................27
2.2 文件的导入和导出 ................................................................30
2.2.1 文件导入 .......................................................................30
2.2.2 文件导出 .......................................................................32
2.3 对象的基础设置 ....................................................................33
2.3.1 选择对象 .......................................................................33
2.3.2 移动对象 .......................................................................35
2.3.3 旋转对象 .......................................................................35
2.3.4 复制对象 .......................................................................36
2.3.5 缩放对象 .......................................................................39
2.4 对象的高级设置 ....................................................................39
2.4.1 捕捉对象 .......................................................................39
2.4.2 编组对象 .......................................................................45
2.4.3 坐标轴和冻结变换 .........................................................46
2.4.4 隐藏与删除对象 .............................................................48
· I ·
目 录
CONTENTS MAYA Maya三维建模设计与制作案例实战
00 Maya三维建模设计与制作教程 文前_1-8.indd 1 2024/12/27 15:59:51
· II ·
MAYA Maya三维建模设计与制作案例实战
第3章 多边形基础建模
3.1 多边形建模基础 ....................................................................56
3.1.1 多边形及其构成元素 ......................................................56
3.1.2 创建基本对象 ................................................................57
3.1.3 交互式创建 ....................................................................59
3.1.4 通道盒参数 ....................................................................60
3.1.5 多边形右键菜单 .............................................................63
3.2 多边形网格显示 ....................................................................63
3.2.1 法线反转 .......................................................................63
3.2.2 软化边与硬化边 .............................................................64
3.2.3 平滑与减面 ....................................................................65
3.2.4 重新划分网格 ................................................................66
3.3 修改多边形网格对象............................................................68
3.3.1 布尔 ..............................................................................68
3.3.2 结合与分离 ....................................................................72
3.3.3 镜像与镜像对称 .............................................................73
3.4 课堂演练:制作草坪灯模型 ...............................................74
课后作业 80
第4章 多边形高级建模
4.1 编辑多边形网格 ....................................................................82
4.1.1 添加分段 .......................................................................82
4.1.2 倒角 ..............................................................................82
4.1.3 桥接 ..............................................................................85
4.1.4 挤出 ..............................................................................85
4.1.5 复制和提取面 ................................................................90
4.1.6 合并 ..............................................................................91
4.2 高级网格工具 ........................................................................92
4.2.1 插入循环边 ....................................................................92
4.2.2 多切割 ...........................................................................96
4.2.3 填充洞 ...........................................................................97
4.2.4 变形器 ...........................................................................97
4.3 课堂演练:制作卡通房屋模型 .........................................102
课后作业 112
2.5 课堂演练:制作旋转书架模型 ...........................................49
课后作业 54
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目录 CONTENTS
· III ·
第5章 NURBS曲线建模
5.1 NURBS对象基础知识 ...................................................... 114
5.1.1 认识NURBS对象 ......................................................... 114
5.1.2 NURBS对象的构成元素 .............................................. 114
5.2 创建NURBS对象 ............................................................... 117
5.2.1 NURBS基本体 ............................................................ 117
5.2.2 NURBS曲线 ................................................................ 118
5.3 编辑曲线对象 ......................................................................121
5.3.1 调整曲线形态 ..............................................................121
5.3.2 修改曲线对象 ..............................................................123
5.3.3 附加与分离曲线 ...........................................................125
5.3.4 对齐与偏移曲线 ...........................................................126
5.3.5 圆角曲线 .....................................................................128
5.3.6 开放/闭合曲线 .............................................................129
5.3.7 添加点 .........................................................................129
5.3.8 复制曲面曲线 ..............................................................130
5.3.9 重建曲线 .....................................................................130
5.3.10 曲线编辑工具 ............................................................131
5.4 由曲线生成曲面模型..........................................................132
5.4.1 放样曲线 .....................................................................132
5.4.2 平面曲线 .....................................................................134
5.4.3 旋转曲线 .....................................................................135
5.4.4 挤出曲线 .....................................................................137
5.5 课堂演练:制作中式绳结模型 .........................................137
课后作业 140
第6章 NURBS曲面建模
6.1 曲面编辑模式 ......................................................................142
6.2 编辑曲面对象 ......................................................................143
6.2.1 复制NURBS面片 .........................................................143
6.2.2 插入等参线 ..................................................................144
6.2.3 对齐曲面 .....................................................................144
6.2.4 附加曲面和分离曲面 ....................................................145
6.2.5 打开/关闭曲面 .............................................................148
6.2.6 在曲面上投影曲线 .......................................................149
6.2.7 相交与修剪曲面 ...........................................................150
6.2.8 圆化曲面 .....................................................................152
6.2.9 雕刻几何体 ..................................................................153
6.2.10 反转曲面方向 ............................................................155
6.3 曲面特殊成形 ......................................................................156
6.3.1 双轨成形 .....................................................................156
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· IV ·
MAYA Maya三维建模设计与制作案例实战
第7章 材质贴图与灯光
7.1 材质基础 ..............................................................................169
7.1.1 材质编辑器 ..................................................................169
7.1.2 材质基本类型 ..............................................................172
7.1.3 材质属性 .....................................................................173
7.1.4 赋予材质的方法 ...........................................................176
7.2 纹理贴图基础 ......................................................................179
7.2.1 纹理属性 .....................................................................179
7.2.2 UV纹理编辑 ................................................................183
7.2.3 贴图设置 .....................................................................191
7.3 灯光基础 ..............................................................................192
7.3.1 灯光类型 .....................................................................192
7.3.2 阴影类型 .....................................................................195
7.3.3 灯光特效 .....................................................................197
7.4 课堂演练:制作书房一角效果 .........................................199
课后作业 207
第8章 摄影机与渲染设置
8.1 关于摄影机 ..........................................................................209
8.1.1 创建摄影机 ..................................................................209
8.1.2 摄影机分类 .................................................................. 211
8.2 摄影机参数设置 ..................................................................212
8.2.1 摄影机属性 ..................................................................212
8.2.2 胶片背 .........................................................................212
8.2.3 摄影机景深 ..................................................................213
8.3 渲染设置 ..............................................................................214
8.3.1 Maya渲染功能 .............................................................214
8.3.2 渲染器分类 ..................................................................215
8.3.3 Maya软件渲染器 .........................................................216
8.3.4 Arnold渲染器 ...............................................................224
8.4 课堂演练:渲染玻璃杯模型 .............................................225
课后作业 230
参考文献 ....................................................................................232