第1章 动画、游戏模型概述 ·····································································001
1.1 三维动画、游戏概述 ······················································································002
1.2 三维技术在动画、游戏行业中的应用 ··························································003
1.3 动画、游戏的生产流程 ··················································································004
1.4 模型在生产流程中的位置和要求 ··································································004
1.5 模型的类别 ······································································································004
1.6 模型的美术风格 ······························································································006
1.7 模型的制作方法与工具——Maya ·································································007
1.8 本章小结 ··········································································································008
第2章 Maya道具概述 ··············································································009
2.1 道具的概念 ······································································································010
2.2 道具的作用 ······································································································010
2.3 道具的类别 ······································································································012
2.4 道具制作的原则 ······························································································014
2.5 道具制作的方法 ······························································································016
第3章 Maya道具模型制作案例 ·······························································017
3.1 案例——斧 ······································································································018
3.2 案例——头盔 ··································································································049
目 录
Contents
002
Maya 游戏道具及场景模型全攻略
第4 章 Maya 场景概述 ··············································································070
4.1 场景设计概念及任务 ······················································································ 071
4.2 场景的作用 ······································································································ 072
4.3 场景设计的构思方法 ······················································································ 074
第5 章 Maya 场景模型制作案例 ·······························································075
5.1 案例——卡通小房 ·························································································· 076
5.2 案例——电话亭 ······························································································ 090
5.3 案例——别墅 ·································································································· 099
5.4 案例——尖顶小屋 ·························································································· 135
5.5 案例——兽头石屋 ·························································································· 169
本书通过对Maya 游戏道具及场景模型制作的讲解,阐述了游戏道具及场景模型制作的各项要领。