第1章 3ds Max基础知识
1.1 3ds Max简介 ..........................................................................2
1.1.1 3ds Max的核心功能 ........................................................2
1.1.2 3ds Max的行业应用 ........................................................2
1.2 3ds Max工作界面..................................................................3
1.2.1 标题栏 .............................................................................4
1.2.2 菜单栏 .............................................................................4
1.2.3 工具栏 .............................................................................4
1.2.4 视口 ................................................................................6
实例 视口布局的设置方法 ........................................................7
1.2.5 命令面板 .........................................................................9
1.2.6 动画控制区 .................................................................... 11
1.2.7 状态栏和提示栏 ............................................................. 11
1.2.8 视口导航区 .................................................................... 11
1.3 3ds Max绘图环境................................................................12
1.3.1 绘图单位 .......................................................................12
1.3.2 自动保存和备份 .............................................................13
1.3.3 设置快捷键 ....................................................................14
实例 自定义快捷键 ................................................................14
1.4 建模协同软件 ........................................................................17
1.4.1 辅助绘图AutoCAD.........................................................17
1.4.2 草图大师SketchUp ........................................................18
1.4.3 图像处理Photoshop ......................................................19
1.5 课堂演练:更改3ds Max默认工作界面 ..........................20
课后作业 23
第2章 3ds Max入门操作
2.1 图形文件的操作 ....................................................................25
2.1.1 新建文件 .......................................................................25
2.1.2 重置文件 .......................................................................25
2.1.3 合并文件 .......................................................................25
实例 将模型合并到当前场景 ..................................................26
2.1.4 归档文件 .......................................................................28
2.2 对象的操作 ............................................................................29
2.2.1 选择操作 .......................................................................29
2.2.2 变换操作 .......................................................................30
2.2.3 复制操作 .......................................................................31
2.2.4 镜像操作 .......................................................................32
实例 创建简易置物架模型 ......................................................33
2.2.5 捕捉操作 .......................................................................35
2.2.6 隐藏/冻结操作 ...............................................................35
2.2.7 成组操作 .......................................................................37
2.3 课堂演练:创建折叠梯模型 ...............................................37
课后作业 41
第3章 基础建模
3.1 样条线建模 ............................................................................43
3.1.1 线 ..................................................................................43
3.1.2 其他样条线 ....................................................................44
3.2 几何体建模 ............................................................................49
3.2.1 标准基本体 ....................................................................49
3.2.2 扩展基本体 ....................................................................56
实例 创建双人床模型 .............................................................57
实例 创建休闲椅模型 .............................................................59
3.3 修改器建模 ............................................................................67
3.3.1 “车削”修改器 ..............................................................67
实例 创建花瓶模型 ................................................................68
3.3.2 “挤出”修改器 ..............................................................69
实例 创建躺椅模型 ................................................................70
3.3.3 “弯曲”修改器 ..............................................................74
实例 创建水龙头模型 .............................................................74
3.3.4 “扭曲”修改器 ..............................................................78
3.3.5 “晶格”修改器 ..............................................................79
3.3.6 “细化”修改器 ..............................................................79
3.3.7 FFD修改器 ....................................................................80
3.3.8 “壳”修改器 ..................................................................80
3.4 复合对象建模 ........................................................................81
3.4.1 布尔 ..............................................................................81
3.4.2 放样 ..............................................................................83
3.5 课堂演练:创建趣味闹钟模型 ...........................................83
课后作业 89
第4章 高级建模
4.1 可编辑网格 ............................................................................92
4.1.1 转换为可编辑网格 .........................................................92
4.1.2 可编辑网格的参数 .........................................................92
实例 创建笔筒模型 ................................................................93
4.2 多边形建模 ............................................................................96
4.2.1 转换为可编辑多边形 ......................................................96
4.2.2 通用参数 .......................................................................96
实例 创建水果刀模型 .............................................................98
4.2.3 多边形子对象 ..............................................................103
实例 创建座椅模型 ..............................................................105
4.3 NURBS建模 .......................................................................109
4.3.1 认识NURBS对象 .........................................................109
4.3.2 编辑NURBS对象 ......................................................... 110
实例 创建不规则长椅模型 .................................................... 112
4.4 课堂演练:创建简易茶壶模型 ......................................... 114
课后作业 124
第5章 材质与贴图
5.1 认识材质 ..............................................................................126
5.1.1 材质的构成 ..................................................................126
5.1.2 材质编辑器 ..................................................................126
5.2 材质类型 ..............................................................................131
5.2.1 物理材质 .....................................................................131
实例 制作生锈材质 ..............................................................132
5.2.2 多维/子对象材质 ..........................................................135
5.2.3 混合材质 .....................................................................136
5.2.4 Ink’n Paint材质 ...........................................................136
5.2.5 VRayMtl材质 ...............................................................138
实例 制作磨砂不锈钢材质 ....................................................139
5.2.6 VRay灯光材质 .............................................................140
实例 制作霓虹灯材质 ...........................................................141
5.2.7 VRayMtl材质包裹器 ....................................................144
5.3 认识贴图 ..............................................................................145
5.3.1 贴图原理 .....................................................................145
5.3.2 坐标和贴图修改器 .......................................................145
5.4 贴图类型 ..............................................................................147
5.4.1 位图 ............................................................................147
5.4.2 平铺 ............................................................................148
实例 制作地砖效果 ..............................................................148
5.4.3 渐变 ............................................................................151
5.4.4 棋盘格 .........................................................................152
5.4.5 衰减 ............................................................................152
5.4.6 噪波 ............................................................................153
5.4.7 VRay天空 ....................................................................153
5.4.8 VRay边纹理 ................................................................154
5.5 课堂演练:为沙发模型添加布艺材质 .............................154
课后作业 164
第6章 摄影机
6.1 摄影机基础 ..........................................................................166
6.1.1 摄影机基本知识 ...........................................................166
6.1.2 构图原理 .....................................................................166
6.2 标准摄影机 ..........................................................................167
6.2.1 物理摄影机 ..................................................................167
实例 制作光圈效果 ..............................................................169
6.2.2 目标摄影机 ..................................................................172
6.2.3 自由摄影机 ..................................................................174
6.3 VRay摄影机 .......................................................................174
6.3.1 VRay物理摄影机 .........................................................174
6.3.2 VRay穹顶摄影机 .........................................................176
6.4 课堂演练:调整书房场景的渲染视角 .............................176
课后作业 179
第7章 灯光
7.1 标准灯光 ..............................................................................181
7.1.1 聚光灯 .........................................................................181
7.1.2 平行光 .........................................................................183
7.1.3 泛光 ............................................................................184
7.1.4 天光 ............................................................................184
实例 模拟阳光照射效果 .......................................................185
7.2 光度学灯光 ..........................................................................187
7.2.1 目标灯光 .....................................................................187
7.2.2 自由灯光 .....................................................................189
7.2.3 太阳定位器 ..................................................................189
实例 制作室内射灯效果 ......................................................·190
7.3 VRay光源系统 ...................................................................192
7.3.1 VRay灯光 ....................................................................192
7.3.2 VRayIES .....................................................................195
7.3.3 VRay太阳光 ................................................................195
7.4 灯光阴影类型 ......................................................................196
7.4.1 阴影贴图 .....................................................................196
7.4.2 区域阴影 .....................................................................197
7.4.3 光线跟踪阴影 ..............................................................197
7.4.4 VRay阴影 ....................................................................198
7.5 课堂演练:完善书房场景效果 .........................................198
课后作业 204
第8章 渲染与VRay渲染器
8.1 渲染基础 ..............................................................................206
8.1.1 认识渲染器 ..................................................................206
8.1.2 渲染器类型 ..................................................................206
8.1.3 渲染帧窗口 ..................................................................207
实例 保存客厅一角场景效果 ................................................208
8.2 VRay渲染器 .......................................................................209
8.2.1 控制选项 .....................................................................209
8.2.2 帧缓存区 .....................................................................210
8.2.3 全局开关 ..................................................................... 211
8.2.4 图像采样器 ..................................................................212
8.2.5 图像过滤器 ..................................................................213
8.2.6 全局DMC ....................................................................214
8.2.7 颜色映射 .....................................................................214
8.2.8 发光贴图 .....................................................................215
8.2.9 灯光缓存 .....................................................................216
8.3 课堂演练:对书房场景进行渲染 .....................................217
课后作业 221
第9章 综合案例:卧室场景的创建
9.1 制作卧室建筑模型 ..............................................................223
9.1.1 导入平面图 ..................................................................223
9.1.2 制作建筑主体 ..............................................................224
9.1.3 制作窗户构件 ..............................................................226
9.1.4 制作吊顶造型 ..............................................................229
9.2 制作室内家具模型 ..............................................................230
9.2.1 制作衣柜模型 ..............................................................230
9.2.2 制作床头柜模型 ...........................................................232
9.2.3 制作双人床模型 ...........................................................238
9.3 合并成品模型 ......................................................................244
附录 课后作业参考答案(部分) ...............245
参考文献 .................................................................................246